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My most recent two journal entries have links to articles about the industry (4/27/11, 4/15/11)
The gaming industry is not without its own perils, however. Insane hours required, low job security (Blizzard and a couple other companies notwithstanding), increasing outsourcing of concept art work to overseas studios, being stuck working on games for years, only to see the game cancelled. And so on.
You could get a job at Blizzard, but that's incredibly difficult. Everyone wants to work at Blizzard. No easy answers. The only thing you can control is making your art as freakin' good as you can.