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May 24, 2011
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:icongallegosart-com:
24x30" Oils on canvas board

This piece was painted for D&D's Shadowfell box set. It was altered slightly digitally for print, but this is the painted version. More information about the development of this piece, and links to the original painting and sketch, can be found here: [link]
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:icontheubbergeek2:
I like it alot, show how things are twisting as you enters it...
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:iconrinshae:
I love this!
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:icontrevinwyant:
~TrevinWyant May 24, 2011  Student Traditional Artist
so this was used by wizards of the coast?
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:icongallegosart-com:
~gallegosart-com May 24, 2011  Professional Traditional Artist
Indeed. It released last week.
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:icontrevinwyant:
~TrevinWyant May 24, 2011  Student Traditional Artist
well your Work is Very inspiring, I hope to do what your doing as a career someday. Is it hard to work for the Noted fantasy companies? Wizards..Ect. :)
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:icongallegosart-com:
~gallegosart-com May 25, 2011  Professional Traditional Artist
Thanks Trevin. There is no better or worse time to try to join this industry. Better because there is *so much* information out there that I had no access to when I started out professionally (when the modern internet and email was just getting started). Worse, because that information can be accessed by everyone, and the same internet has made competition far more global (this site, for example!). So yes, it is hard to work for the big companies, but not impossible.

My most recent two journal entries have links to articles about the industry (4/27/11, 4/15/11)
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:icontrevinwyant:
~TrevinWyant May 25, 2011  Student Traditional Artist
thanks for the information, i was also amazed at the fact that you do oil paintings for these companies, im more of a traditional artist and i know that alot of companies areall about full Digital paintings. Would you think it would be easier to go for a full time job at say Blizzard, as opposed to doing Freelance?
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:icongallegosart-com:
~gallegosart-com May 26, 2011  Professional Traditional Artist
It would be easier to get a gaming job over freelance. It's the only way to earn a respectable income without being incredibly good and always busy. Plus, medical benefits and the like. Paid vacations. You'll have to give up traditional media to work at a game company though--basically all digital.

The gaming industry is not without its own perils, however. Insane hours required, low job security (Blizzard and a couple other companies notwithstanding), increasing outsourcing of concept art work to overseas studios, being stuck working on games for years, only to see the game cancelled. And so on.

You could get a job at Blizzard, but that's incredibly difficult. Everyone wants to work at Blizzard. No easy answers. The only thing you can control is making your art as freakin' good as you can.
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